This product is only available in the Ghosts of Saltmarsh bundle.. Save 15% by purchasing the D&D Short Adventure Bundle. You might either select a specific list of allowed races that fit the theme of the campaign or allow certain books such as Xanathar's Guide to Everything, Volo's Guide to Monsters, and the Elemental Evil Player's Companion. And I will bet you that even if two characters have the same prompt, they’ll still tell two wildly different stories. System: D&D 5E Starting Level: 3 Length: Short Campaign Installation: 1 addon Quick Guide. Accessing your content. I recommend both a color map of the village of Saltmarsh and a black-and-white map of the Saltmarsh region. You also might be the sort of DM who lets players choose anything and come what may. You could also let the players know that anything in the Player's Handbook is fine but they should bring up any other options with you before they pick it so together you can decide if it fits what's going on. It might not be the most content for players, but you can really get a lot out of what’s there. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Product Information. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. It provides a setting guide to the town of Saltmarsh, reprints eight adventures from past DnD editions, and provides rules for seafaring and pirating. Ghosts of Saltmarsh takes inspiration from a number of revamped, older TSR campaigns, including: The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy, and more! Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. You have advantage any time you’re using your fishing tackle, and if you’re near a body of water with marine life in it, you can a) maintain a moderate lifestyle, and b) feed up to eleven people, including yourself, each day. It’s something so unexpected and mundane it’s magical. External Links [] Encyclopedia Greyhawkania Index []. Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. Salvage Operation (4th level) – The party recovers … Players can fill in the blank regional map as they discover new locations throughout their adventure. The Ghosts of Saltmarsh Player's Guide. This product is only available in the Ghosts of Saltmarsh bundle.. Props can help make the ethereal ghosts of our campaign begin to feel solid and real. Start here, subscribe to the weekly newsletter, join the Sly Flourish Discord server, or support Sly Flourish on Patreon! It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. 1 Content 2 Development 2.1 Release 3 Reception and influence 4 External links 5 References Ghosts of Saltmarsh includes seven adventures from across various previous editions of Dungeons & Dragons. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Matt Coleville's video on the value of player guides, D&D Beyond version of Ghosts of Saltmarsh, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Fantastic Adventures: Ruins of the Grendleroot. The characters can learn of the tension between the traditionalists and the loyalists. Handy if you’re lost at sea. It creates a great little vignette that can’t help but draw people in. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. 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