28.05.09 19:51 - StorM_Country Mayan's because their res lasts 20% longer meaning if a sheep is 100 food u get 120 food from it and so on for all trees, wood, gold, stone, boars, sheep, deer etc. However once the game starts getting too long and gold becomes scarce, they start losing ground fast. This post may contain affiliate links. This allows them to build a powerful defense earlier than other civili… (choosing 2-3 favourites will give the best quiz results) 999. If you’re trying to find your favorite civ on the tier list, press ctrl + f and search for it. Koreans - Faster stone mining and free tower upgrades can make an effective trush. The Slavs are the silent assassins of the game. Another major opportunity would be their exceptionally cheap castles, which cost 25% less than regular castles. The problem is that it slows you down too much. One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. First 6 vills eat sheep under town center (kill 1 sheep at a time, not all together), Next 4 vills go to wood and make a lumber camp, Next vill goes to lure a boar, find a boar, hit it TWICE with a villager, then run back to town center and garrison the vill before it dies. Their early game is excellent thanks to their superior scout, the Eagle Warrior, and they can get to work faster thanks to an extra starting villager. If you buy something we may get a small commission at no extra cost to you. A detailed walk-through with illustrative images to help guide you perform a decent Scout Rush into Castle Age Knights. If they play islands or any water map you will need a transport ship If they play regicide or fortress it 100% won't work. Keep making archers. Franks are quite bad, mill upgrades don't really kick in early and they are slow compared to other civs. Nelson Chitty is a Venezuelan expat living in Argentina. This is my tutorial video on how to execute a Fast Castle Age strategy "Fast Castle" and then transition into a Knight Rush "Crush." Incas thrive during the Feudal age but after that their power falls off immensely which is why they’re mostly a civilization famous for villager rush strats. Culture gains come early with the Pairidaeza being available in the first era. Their unique unit is the Longbowman which can out-range virtually every other unit in the game as well as towers and castles once fully upgraded. Their many victories can probably be explained by their amazing economy, carried by villagers who work 15% faster. https://www.reddit.com/r/aoe2/comments/al08qf/ive_been_invited_to_a_friends_lan_ive_never/, Tower rush > M@A + Archers > Scouts > Archers > M@A > Drush (From strongest to weakest in terms of damage on an opponent). That shows some impressive early agression, but also how to deal with it. https://www.youtube.com/watch?v=jNq81vRcf-Q. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… (9 lumberjacks now). Plumed Archers work well when used in conjunction with Eagle Warriors, who can knock out cavalry units and siege weapons that can e… Age of Empires 2 DE Archer Rush Guide. Their Imperial Camel, which replaces the Knight, is also notably useful. Their archery ranges produce units considerably faster than the average civilization, and their archers in general have a longer range. So if u'd like to do an archer rush, and execute the build order, first there are some things you need to know beforehand, like how to lure a boar to your town center, otherwise it's pointless trying to get advice from us. You load up a game on Age of Empires 2. Join. Their knights and related units receive a bonus 20% hitpoints, making them even tougher than they already are. Their unique unit is the Plumed Archer, an archer with better hit points, armor, speed but lower attack. This is one of the first new civilizations added to the game with the release of the HD Edition. The posts thus far, I think, have assumed an open map like Arabia or something similar. In regards to their economy, their most notable and very helpful bonus is getting both the Wheelbarrow and Handcart techs for free. Let me know if you agree or disagree and post your own. I've played around 10 games so far, 1v1, against a hard AI (random civ). what cilivization counter rushes or do fast rush? As with any strategy in age of empires, you'll need to have a decent dark age for it to work. (You may pick more than one), 2. Ethiopians have the best feudal rush because the 100f 100g makes them flexible imho. The cursor lingers on Vikings. Attack when u have group of 6 archers. When you reach Feudal Age, create houses and 2 Archery Ranges, then start producing Archers, new vills keep going to gold till u have 8 miners, after that you make farms. 99.7k. Hello AoE2 Community! Their unique unit ignores armor, allowing them to quickly melt heavy infantry that would otherwise be a huge problem to take down. It’s been going strong since 1999 and with the release of the HD Edition in 2013 and the arrival of the Definitive Edition in November 2019, it doesn’t look like that’s going to end anytime soon. A nice strategy with the Incas is the classic Tower Rush, made easier thanks to their 15% discount when building stone structures, and supported by their extra-durable villagers. They have most of the upgrades available for infantry, only lacking the Championupgrade. Please recommend me a civilization considering my friends play with Brits and Spanish. The first entry in our list happens to be the Britons, a classic civilization with a focus on archery for their military strategies. We really dont like to rush cause otherwise it's a bit boring. To simplify this I’ve turned to aoestats.io, an independent project that monitors the game’s competitive scene and provides easy to understand data such as win rate, overall usage, and average game score for each civilization. But the numbers don’t lie! A good choice if you want to move fast and grow even faster. The best Age of Empires II civilization for new players At the risk of giving a non-answer, there is no "best" civilization for new players, just as there is no "best" civilization overall. (You are also advised to research Loom, +15 hp for villagers, if you think ur villager cant survive the lure). Slavic archers are mediocre at best, as they lack important upgrades like Bracer, Thumb Ring, and Arbalest. A question about your play style to start things off: Which random map(s) do you prefer to play most often? Livi plays often with early feudal agrassion (fast up time) with 4 malitia drush, transitioning in m@a and with 4 vills for tower rush. His ideal weekend is spent between leisurely games of Civilization VI and looking for the next seinen anime to marathon. You might also have to follow up with knights or something if they don't realize the game is over. Press question mark to learn the rest of the keyboard shortcuts. Their siege units also come at a discount, helping them build strong high-cost armies faster and more consistently. You can check the Daut vs Livi showcase (7 games) with T90 commentary. and I don't want to get caught up in more than 2 hours in aoe game.Could you guys help me out? Make mining camp on gold with 2 villagers, Move 3 from towncenter to 2nd lumber (12 total). If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to victory. Next 4 vills go to the berry bushes, Make a Mill on it first. Fun content on everything pop culture. They win most of their games in the early mid-game when they can fully benefit from their longer lasting resources and amazingly cost-efficient Plumed Archer unique unit. For example teutons with cheaper farms, have a farm bonus that kicks in early, vikings with free wheelbarrow/handcart get nice eco boosts aswell, allowing you to create more knights. Now, you press Start Game. For someone new to the game, a scout rush is the easiest to execute. Agree on that. Their unique unit, the Tarkan, excels at razing defensive structures. They can also dominate on land as well. Possibly the only civ to effectively defend against the celts and any seige on a black forest map makes them another deadly civ on black forest as well. However, in order to build these troops some basic economic build up is required. Another Native American civilization makes the list, following the same early game domination strategies as the others. Their most notable characteristic is that they don’t need houses for their population, which saves you a lot of time and resources in the early and mid-game. It is likely to damage your opponent a lot early, perhaps more than men-at-arms will. This guide is done with Age of Empires Definitive Edition civilizations and patch updates in mind. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in … In which case you will win anyway (no sane player would do this) if you keep producing your own villagers. Unique Unit: Leitis With Hill Fortsbuffing Town Center ranges candidly, defending your base becomes much easier. Continue browsing in r/aoe2. The Franks may feel like an unusual choice for best civilization to some people. If you play arena it should still work (you can use villagers to batter down the walls) Once people realize what you're doing they will probably start skipping villagers to get to feudal before you. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. Created Apr 24, 2011. It also lets you focus much more on micromanaging military units and outmaneuvering your foes while they worry about social housing projects. Honourable mention to Magyars, who perform best in prolonged scout rushes. So without further ado, here are the best civilizations with the highest win-rate in AoEII: HD Edition. Farms are also much cheaper to start up, as the upgrades are free. In groups their lower attack is mostly negated and if outmatched can easily escape due to their high speed. The best civ gets even better. If most of the players are beginners, I'd say 23 pop feudal archers is the easiest to execute and beat them. I have no problem keeping up with the AI in score, villager production, resource collection or military production. The list is also notably useful them even tougher than they already are at discount. In castle drop, monks+siege, knights, cav archers or unique units dont like to rush otherwise. 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