30 feet maximum reduced at 4th level, up to 135 feet maximum at 18th level). Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. This bonus cannot improve the total amount of the monk’s slow fall distance reduction by more than 1.5 times its normal granted distance (ex. If this Strike hits, the target takes 1d4 persistent poison damage per weapon damage die. The monk rules for flurry of blows state: “For the purpose of these attacks, the monk’s base attack bonus is equal to his monk level.” How does this interact with BAB from class levels and racial Hit Dice? Add +½ point of damage to elemental assault. Cast [one-action] to [three-actions] somatic, verbal. You put all your force into a single mighty, carefully controlled blow. You can make all of your attacks with a single monk weapon. You move between stances in an unceasing dance. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk’s level + the monk’s Wis modifier), it dies. If you prefer, you can allow the enemy to move. At 13th level, a monk gains spell resistance equal to his current monk level + 10. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18. Step twice and then Strike. If you do, the target must attempt a Fortitude save against your class DC. You know how to wield your fists as deadly weapons. While in Mountain Stance, you gain a +4 status bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. You pinch crucial points of your target’s nervous system, impeding its ability to function. You’re a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. The strength of your fist flows from your mind and spirit. The only Strikes you can make are falling stone unarmed attacks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). Trigger A creature within your reach uses a move action or leaves a square during a move action it’s using. While entering the stance uses a ki spell, the shadow grasp attacks it grants are not, so you can use them as often as you like while in the stance. Air Concentrate Evocation Manipulate Monk. Traveller SRD Trigger You are targeted with a melee attack by an attacker you can see. New Pages | Recent Changes | Privacy Policy, Are you instead looking for the unchained monk? Special When you select this feat, you become trained in the longbow, shortbow, and any simple and martial bows with the monk trait. You enter the stance of impenetrable iron, refusing to yield to any blow. At 9th level, a monk’s evasion ability improves. At 20th level, the monk has reached the highest levels of his martial arts school. You gain the abundant step ki spell. | Swords and Wizardry SRD Requirements You are in Tangled Forest Stance. Character Sheets Monk Expertise. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result. Centering yourself, you call forth the internal magical energy that dwells within all living things. While in this stance, the only Strikes you can make are melee Strikes with the required sword. You gain the ki rush ki spell and a focus pool of 1 Focus Point. Acrobatics, Athletics, Occultism, Stealth, Mountain Stance (1st), Elemental Fist (2nd), Wholeness of Body (4th), Ki Blast (6th), Meditative Focus (12th), Quivering Palm (16th), Empty Body (20th). When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. The Strike must be made with the sword required by Peafowl Stance. New Pages | Recent Changes | Privacy Policy, One-Inch Punch [two-actions] or [three-actions], Monastic Archer Stance [one-action] Feat 1, Shooting Stars Stance [one-action] Feat 2, One-Inch Punch [two-actions] or [three-actions] Feat 6, Tangled Forest Stance [one-action] Feat 8, Whirling Blade Stance [one-action] Feat 14, Master of Many Styles [free-action] Feat 16, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. This follows the forced movement rules. The only Strikes you can make are stumbling swing unarmed attacks. Other feats that grant monk powers are Ki Rush, Wholeness of Body, Abundant Step, Ki Blast, Wild Winds Stance, Wind Jump, Wild Winds Gust, Quivering Palm, and Empty Body. You can use your other monk feats or monk abilities that normally require unarmed attacks with these bows when attacking within half the first range increment (normally 50 feet for a longbow and 30 feet for a shortbow), so long as the feat or ability doesn’t require a single, specific Strike. G… Make a cobra fang Strike. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. Starting at 1st level, a monk can make a flurry of blows as a full-attack action. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. On your first Strike of your turn, if you roll lower than 10, you can treat the attack roll as a 10. Each creature in the area must attempt a Fortitude saving throw. 17): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. The target is then temporarily immune for 1 day. Each alternate class feature replaces a specific class feature from its parent class. I will use the color coding scheme which has become common among Pathfinder build handbooks. Pathfinder RPG Core Rulebook. Using this ability is a move action that consumes 3 points from his ki pool. You move as fast and as high as the wind itself. You store up energy and release it in an enormous gust of rushing wind. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. Monk Vows allow the monk to add additional Ki, but at a price. You don’t take this penalty when making a lethal attack with your fist or any other unarmed attacks. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door.Using this ability is a move action that consumes 2 points from his ki pool. Success The target is clumsy 1 until the end of its next turn. If the attack misses, you have deflected it. Attempt an Intimidation check to Demoralize, then make one gorilla slam Strike against the same target. You bellow, instilling fear in your enemies. Your study of the flow of mystical energy allows you to harness it into your physical strikes. When you successfully deflect an attack with Deflect Arrow, as part of that reaction, you can immediately make a ranged Strike against the attacker using the projectile you deflected. You focus your strength into a blow powerful enough to push an enemy away from you. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. You gain these abilities as a monk. Maintain a regimen of physical training and meditation. You gain the empty body ki spell. At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). Second Path to Perfection Level 11 You’ve learned to find perfection in every success. At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. You can make this attack nonlethal with no penalty. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration. If the attack hits, the monk can interrupt the target’s flow of ki. Level 9. Enemies within a 15-foot emanation must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened 2 on a critical failure). Make a ranged weapon Strike against a target within your weapon’s first range increment. At 3rd level and every 4 levels thereafter, you gain a general feat. Use an action that has the stance trait. I will use the color coding scheme which has become common among Pathfinder build handbooks. You move with perpetual grace in battle, eluding and turning aside blows. we are super excited about this i hope you are too! Requirements You are in Monastic Archer Stance. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60 foot line. Ki Strike Feat 1. This benefit lasts only during your movement. Your study of the flow of mystical energy allows you to harness it into your physical strikes. | 3.5e SRD | 13th Age SRD Creatures on the ground within a 20-foot emanation take damage equal to your Strength modifier (minimum 0), which they can resist with a basic Fortitude save. The section on powers (page 193) says that . Your unarmed attacks become magical, allowing them to get past resistances to non-magical attacks. At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. On a success, instead of making the target flat-footed against your next attack, they become flat-footed against both attacks from the Flurry of Blows. This is a fortune effect. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. Choose any two of Grapple, Shove, and Trip. If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall. Second Path to Perfection 11th You’ve learned to find perfection in every success. When you Leap or succeed at a High Jump or Long Jump, increase the distance you jump by 5 feet. The rules for ki spells are summarized in the sidebar on page 157, and the full rules for focus spells appear on page 300. Trigger You take damage from an area effect that allows a Reflex save. Your study of the flow of mystical energy allows you to harness it into your physical strikes. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain a +4 circumstance bonus to AC against the triggering attack. The monk can gain this temporary ki even before he gains a ki pool at 4th level. Unlike other classes, the Monk does not have a subclass option. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. Special If you have this feat, while you are in Gorilla Stance, you gain a climb Speed of 15 feet. At the end of the jump, if you’re adjacent to a foe, you can immediately Strike that foe with an unarmed attack, even if the foe is in mid-air. A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. These deal 1d6 bludgeoning damage, use the brawling group, and have the agile, nonlethal, propulsive, and unarmed traits. Make an unarmed Strike. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master. Whether that means honing a physical ability like a martial discipline, or practicing a crafting skill, they want to be the very best. If you want other powers, you have to take the feats for them. Accelerated by your ki, you move with such speed you become a blur. At 4th level or higher, a monk within arm’s reach of a wall can use it to slow his descent. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). Base attack bonuses granted from other classes are unaffected and are added normally. These attacks all count toward your multiple attack penalty, but the penalty doesn’t increase until after you make all the attacks. When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. If you cast quivering palm again, the effects of any quivering palm you had previously cast end. Your proficiency rank for the chosen saving throw increases to master. You gain the Flurry of Blows action. Increase the number of Focus Points in your focus pool by 1. For you, melee weapons with that ancestry trait and either the agile or finesse trait gain the monk trait. With the most options for feats at level 1, monks have a wide variety of choices available to them! Hit Points: d8 hit points is hard for a strictly melee class.. Base Attack Bonus: The Monk's primary offensive option, Flurry of Blows, pretends that the Monk has full BAB, which is usually enough in combat but can be frustrating when qualifying for feats.. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. Creatures immune to critical hits cannot be affected. If the triggering effect was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses the lower result. Add +1 to the monk’s CMD when resisting a dirty trick and +½ to the number of stunning attacks he can attempt per day. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. Monk Class Features. So several monk feats such as Wholeness of Body say they have a prerequisite of "Ki Spells" but some of the other Ki Spells do not such as Ki Strike. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. You remain alert to threats around you. Your proficiency ranks for unarmed attacks and simple weapons increase to expert. Monk has never been a true competitor to fighters or champions, and I don't think it is in 2E. You transmute your body into an ethereal form. You have made great progress in your personal studies of enlightenment. You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. Martial Artist. You learn a mystical stance that transforms your ki into sticky smoke that shrouds your limbs, clinging to everything you touch. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. If you gain the expert strikes class feature, your proficiency rank for these weapons increases to expert, and if you gain the master strikes class feature, your proficiency rank for these weapons increases to master. 634 2.0 Abilities with this trait are from the monk class. The damage die for your fist changes to 1d6 instead of 1d4. A monk can have no more than 1 quivering palm in effect at one time. You’re permanently quickened. In this video, I cover everything available to first level monks in Pathfinder 2nd Edition! | Fudge SRD While in Ironblood Stance, you gain resistance 2 to all damage. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. Sensei, is an Archetype of the Monk class in Pathfinder: Kingmaker. Special If you have this feat, the circumstance bonus to Fortitude saves and Fortitude DC granted by Cobra Stance increases from +1 to +2. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. These deal 1d8 piercing damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. 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